HUMAN RACE:

 

 

 

 

A once free people, the humans lived in their world in a modicum of peace, always striving to end the world wars that had blighted its dark past. Having never encountered an alien species before, the appearance of the Dravall had both a unifying and terrible effect. With all of Earth's superpowers and unified countries banding together, the human race was still powerless to stop the technologically advanced Dravall with their ships and bombs from attacking Earth and conquering it. Of course resistance was attempted in the form of the legendary Loner Brigade who valiantly tried to stop the Dravall purge of Earth, but ultimately the human race was defeated, most were changed into Dravall hybrids, the rest were killed or were to suffer a Dravall induced skin rotting disease. The only vestige of Earth lay in a last remaining human colony where a band of humans still survive as a testament and final stand against extinction. Libertad city is its name and it remains humanity's only hope for survival.

 

 

 

DRAVALL MAGGOTS:

 

 

 

 

Where they came from is unknown, but why they came to Earth is much more clearer. Given the maggot name by humans because they look very much like the squirming abhorrent fish bait. However the Dravall maggots are highly intelligent and have see through skin that fires bright with the epidermis that is both beautiful and deadly at the same time. The politics of the Dravall is clear and uncomplicated. They believe that all races are flawed and inferior, that for peace in the universe to be achieved all races must be made to look the same, believe in the same ideology and follow a common cause to serve the Dravall maggots. Within the vast galaxy the Dravall have conquered twenty nine planets, Earth being number thirty. They have never lost in war and their will is absolute. Some have likened their beliefs to communist ideals, but that is not quite right or fair. The Dravall do believe in everyone being the same, but under their rule, their will, their destiny. To many they are clearly conquerors, villains, but to the Dravall maggots they are saving races from their own destructive individuality. As the Dravall maggot motto goes - 'Individuality can only lead to destruction'.

 

 

 

DRAVALL HUMANOIDS:

 

 

 

 

 

When a planet is enslaved by the Dravall maggots, their entire race is gentically manipulated to  look the same and carry the same belief system, namely serving and fighting for the Dravall maggots. Depending on the build of the race determines the look given. In the case of humans, the Dravall look has made them monstrous and demonic, bringing abject fear in all enemies of the Dravall and to show the last remaning humans that their fate is something to be feared. No Dravall humanoid is allowed individuality, but a few such as FIRST TARK are given a certain freedom when hunting escaping humans to rememebr how they think and move.

 

 

 

THE ONYX:

 

 

 

 

Mysterious and ethereal beings, the Onyx are the Dravall maggots only threat and enemy. The Onyx have no physical form and exist in a dual state between the Earth realm and their origin base. Working collectively as a single minded race, the Onyx always travel in eights with only one being the leader and speaker for all. A dark fact is that the Onyx can only contact the Earth realm through those that have had near death experiences. They have no ships or conventional weapons and use their insidious, behind the scenes corruption of their enemies to ensure defeat. What the Onyx want is unknown, but what is clear is that they will do anything to achieve it.

 

 

 

THE SLOOG:

 

 

 

 

Arrogant, overtly over the top and always theatrical in their movement, features and speech, the Sloog are a race conquered and changed by the Dravall maggots. However sloogs are technologically minded and skilful in building weapons, ships, computers and anything else with tech in the word. Using their changed Dravall form, the Sloog race have bonded their bodies to all matter of hover craft, robotic limbs and computer terminals. They are used by most races as tech support and inventors as they have no political sidings or ambitions for power, only in wanting to always prove their technological prowess.

 

 

 

SYNTHOID DOCTORS:

 

 

 

 

A robotic race brought to Earth by the Dravall as personalised doctors for their health and general well being. The synthoid doctors were created by an unknown race that died out when their planet was bombarded by a meteor hit. As the only survivors, the synths became the dominant force on the planet and overcame their programming and found sentience. originally built as general work slaves, why the synths evolved to believe in practising medicine and science is a mystery. However what they don't know about biology of over a thousand species isn't worth knowing. They are one of the few races not directly living under Dravall rule.

 

 

 

TECH-KNIGHTS:

 

 

 

 

Brave, courageous, honourable, hero knights, these are the words that you would not associate with these powerful warriors. Dressed like knights of old with a modern technological twist. The Tech-Knights are guns for hire, fighting for whoever and whatever just as long as they get to fight and kill. Not very manoeuvrable, the Tech-Knights use rocket boosters to fly around which gives them an advantage over their enemies. Like the synths they are not under Dravall control, but live under their strict codes and law that they must not attack anything Dravall or that has Dravall interests. How many Tech-Knights exist is unknown, but one thing is clear. As an army they are formidable.

 

 

 

THE DONAI:

 

 

 

 

 

 

An aggressive half rhino, half dinosaur like creature. The Donai are deadly in that they hunt in packs, have a colony like relationship with each other and are actually made in part of leather and stone skin. They are completely blind and live in damp dark caves hunting any creature that unfortunately falls into their world. They have a most horrific growl and can jump the five times their height. Unknown to many, feared by all the Donai are small players in the newly formed Dravall Earth, but are one of the most dangerous. 

 

 

 

                         LONER® & © 2009 Robert James Wright                                

                    

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